Video Game Game Design

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Cute, cuddly and consumately designed - Sola Rola

Krisse is either getting dangerously loose with AAS MegaGame awards or has indeed found a second game in a fortnight to merit the high rating. Sola Rola, despite being built on J2ME, delivers at every turn, with smooth and believable 2D animation allied with great level design. Here's the Sola Rola review, make sure to click through at the end of the review to the video walkthrough, to see what Krisse means.

"As you may have noticed over the years, All About Symbian has tended to concentrate on native Symbian applications and games rather than stuff that runs through Java. Even though Symbian phones can run Java software, it usually looks much worse and has more restricted functionality than native apps, and this has traditionally been especially visible in gaming. While the best Symbian games look like they've wandered in from a PlayStation, Java games often seemed to resemble something from a Commodore 64.


Red Mile Secures Key Talent for Sin City Game

SAUSALITO, Calif., Oct. 18 /PRNewswire-FirstCall/ -- Red Mile Entertainment, Inc. (OTCBulletinBoard: RDML) , a worldwide developer and publisher of interactive entertainment software, today announced it has engaged acclaimed video-game industry writing and production talent to participate in the development of Red Mile's upcoming game based on multi-award-winning creator/writer/artist Frank Miller's Sin City graphic novels and comic books.

Accomplished game and animation veteran, Flint Dille, will spearhead the design, scriptwriting, story generation, and overall production of "Sin City: The Game" (working title). Dille has twenty years of game experience to his name, and has twice won "Story of the Year" for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights.


Unity game engine updated for Leopard

Unity Technologies has announced the release of Unity 3D 2.0.1, an updated version of their 3D game design engine for Mac OS X. The free update for registered 2.0 users is ready for download.

The software runs on Mac OS X but enables developers to deploy across multiple platforms, including Mac OS X, Windows and the Web. It incorporates an integrated editor, asset importing, shadow and light support, optimized graphics for both OpenGL and DirectX, terrain modeling, shaders, scripting support, networking, physics, audio and video support and asset management.

New to the 2.0.1 release is support for Mac OS X v10.5 “Leopard," along with some necessary documentation updates that “enhance the documentation for both pre-existing and new features introduced with the initial Unity 2.0 release," according to the developers.



 

 

 

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