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Red Mile Secures Key Talent for Sin City Game

SAUSALITO, Calif., Oct. 18 /PRNewswire-FirstCall/ -- Red Mile Entertainment, Inc. (OTCBulletinBoard: RDML) , a worldwide developer and publisher of interactive entertainment software, today announced it has engaged acclaimed video-game industry writing and production talent to participate in the development of Red Mile's upcoming game based on multi-award-winning creator/writer/artist Frank Miller's Sin City graphic novels and comic books.

Accomplished game and animation veteran, Flint Dille, will spearhead the design, scriptwriting, story generation, and overall production of "Sin City: The Game" (working title). Dille has twenty years of game experience to his name, and has twice won "Story of the Year" for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights.


Unity game engine updated for Leopard

Unity Technologies has announced the release of Unity 3D 2.0.1, an updated version of their 3D game design engine for Mac OS X. The free update for registered 2.0 users is ready for download.

The software runs on Mac OS X but enables developers to deploy across multiple platforms, including Mac OS X, Windows and the Web. It incorporates an integrated editor, asset importing, shadow and light support, optimized graphics for both OpenGL and DirectX, terrain modeling, shaders, scripting support, networking, physics, audio and video support and asset management.

New to the 2.0.1 release is support for Mac OS X v10.5 “Leopard," along with some necessary documentation updates that “enhance the documentation for both pre-existing and new features introduced with the initial Unity 2.0 release," according to the developers.


Tools Don't Make Pirates. Unreasonable Barriers Make Pirates

They should take advantage of the absurdly low cost of bandwidth to make lossless tracks available for twice what the bandwidth costs, and use their advertising departments to design better shirts, use the money they spend on DRM to design an open tour listing website that doesn't suck and create an alternative to Ticketmaster that doesn't put a $7 dollar surcharge on a 10 dollar ticket. If you treat your customers like thieves, why should they behave any different?

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Re: by RRTT on Dec 7th, 2007 @ 8:28am

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Re: Re by Gunnar on Dec 7th, 2007 @ 8:29am

Because they're not read by Stephen Fry.

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How much am I paid? by RRTT on Dec 7th, 2007 @ 8:30am

I am an author, I have a vested interest in the argument.



 

 

 

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